Funny Bomber

Funny Bomber

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Funny BomberGameMonetize partner studio · 0 plays
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What the publisher says about Funny Bomber

Funny Bomber, The Amazing Free-to-Play Online action game! Get ready for an exhilarating gaming experience with Funny Bomber, an action-packed game that will keep you entertained for hours. As you step into the virtual world, youll find yourself immersed in a vibrant and dynamic environment filled with excitement and challenges. In Funny Bomber, your objective is simple yet thrilling: blow up all the crystals scattered throughout the level to open the door and get in the temple!

Controls, as supplied: Use WASD to move and left mouse click to activate the bomb

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Funny Bomber ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
December 2018
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Arcade
Download size
4.4 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
15
Sounds
11
Gamepad
No
Pixel art
Yes
Native resolution
640×360
What it tells you to press
USE "WASD" TO MOVE AROUND AND PLACE THE BOMB WITH MOUSE CLICK · IS ON MOBILE, USE BUTTONS TO MOVE AROUND AND PLACE THE BOMB WITH TAP ON THE BOMB BUTTON!
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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