Farmer Challenge Party

Farmer Challenge Party

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Farmer Challenge PartyGameMonetize partner studio · 0 plays
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What the publisher says about Farmer Challenge Party

The challenge between the farmers is beginning with the Farmer Challenge Party game in two player game mode! This war consists of four chapters chicken pick challenge, plant and harvest, vegetable wars, and fishing. In each of these chapters, you will need to score higher than your opponent. At the Chickens level, hit egg blocks to spawn chickens and collect them, and put them in your area. Avoid explosive blocks. At the Farms level, you should plant and harvest more than your friend. You can harvest your friend's plants either. At the Vegetables level, pick vegetables on the ground and shoot your friend by using cannon. At the Fishery level, catch fish more than your friend. In all of the levels the one who scores 10 first, wins the challenge.

Controls, as supplied: Player 1 Move W A S D Action S Player 2 Move ARROW KEYS Action DOWN ARROW

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Farmer Challenge Party ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Action Games

Game details

Developer
GameMonetize partner studio
Added here
July 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Multiplayer
Download size
2.7 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Sounds
42
Gamepad
Yes
Pixel art
Yes
Native resolution
340×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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