Easter Egg Arena

Easter Egg Arena

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Easter Egg ArenaGameMonetize partner studio · 0 plays
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What the publisher says about Easter Egg Arena

Hello, are you up for an Easter adventure where bunnies try to steal eggs from each other? Escape from the egg, and whoever ends up with the egg last loses. You need to be quick and smart. You must escape from the egg. When time runs out, the egg will explode, and the player holding the egg will lose.Easter has arrived. Escape from this adventure filled with colorful sweet eggs. Escape from the egg and be the winner.

Controls, as supplied: The red player moves using the WASD keys The blue player moves using the arrow keys The player holding the egg loses Escape from the egg for 2 minutes

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Easter Egg Arena ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
February 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Arcade , Multiplayer
Download size
3.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
11
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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