Veggie Friends Game

Veggie Friends Game

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Veggie Friends GameGameMonetize partner studio · 0 plays
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What the publisher says about Veggie Friends Game

Veggie Friends is an engaging and educational game designed to teach kids about different vegetables while providing hours of fun. In this colorful and interactive game, players are introduced to a variety of vegetable characters, each with their own unique personalities and stories. The objective is to match and collect different veggies by solving puzzles and completing tasks. As players progress, they learn interesting facts about each vegetable and unlock new levels and challenges. The game promotes healthy eating habits and cognitive skills through playful learning.

Controls, as supplied: Mouse Controls Use the mouse to click and drag vegetables to match them with their pairs or to complete tasks Touch Controls for mobile devices Tap and hold on vegetables to move them and complete tasks

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Veggie Friends Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
August 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Kids
Download size
17.8 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
11
Sounds
31
Gamepad
No
Native resolution
1280×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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