Tower Defense: Dragon Merge

Tower Defense: Dragon Merge

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Tower Defense: Dragon MergeFelicityGames · 0 plays
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What the publisher says about Tower Defense: Dragon Merge

Tower Defense: Dragon Merge is an exciting clash of strategy and chaos that promises hours of unique and thrilling gameplay. Spin for PowerUps: Visit the in-game shop to acquire unique power-ups. Your arsenal expands as you level up, providing more options to combat the invaders. If you find yourself in a frenzy trying to fend off the relentless alien assault, mash the cannon button to churn out more firepower and hope for the best. Dont forget to reinforce your castle walls and fortify your defenses through the upgrade for a fighting chance.

Controls, as supplied: HOW TO PLAY Tower Defense Dragon Merge 1 Create a formidable army to dominate the battlefield 2 Earn and merge units for stronger troopers and increased might 3 Transform dinosaurs into colossal predators for swift victories 4 Learn strategic posit

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Tower Defense: Dragon Merge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
FelicityGames
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop)
Classification
Casual
Download size
36 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.10f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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