How was it?
What the publisher says about Squid Fighter Gamer
Are you prepared to engage in some street fighting? Well... You and a friend can work together to eliminate all of the red enemies in the squid game!You will also face off against the boss girl, and the sounds from the squid game will make you feel like you are in the middle of the action. You have the option to play in campaign mode and complete all levels, and you will need to use a lot of fighting moves to win, including combinations, running, and jumping. Please publish this fantastic squid game with multiplayer combat on your website and allow users to have fun! I have removed the option for more games and will not be adding them back, so please do not worry. Have a good time.
Controls, as supplied: ARROW - MOVE Z - PUNCH PRESS 2 SECONDS POWER PUNCH X - KICK ESCAPE GRAB C - GUARD V - GRAB ARROW LEFT AND RIGHT - PUSH TO 2 TO RUN THEN CAN PUNCH OR KICK
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Squid Fighter Gamer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Adventure Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- June 2019
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop)
- Download size
- 29.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2020.3.19f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








