Speed Car Race Madness

Speed Car Race Madness

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Speed Car Race MadnessJanBark · 0 plays
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What the publisher says about Speed Car Race Madness

Rule the street racing Underground as you race in the Speed made just for mobile! Conquer the asphalt of Blackridge city, engage your nitro, and tune your cars. Ever wish to be a furious car driver in extreme driving games and drive awesome cars in the mountain? So enjoy the best car games that you have never play before. Car driving simulator games are one of the most played car games in the play store. Adrenaline will rush through your bone in these casual driving games. The car game include many 3d cars to keep you in this car master game.

Controls, as supplied: Drive ------------Right Arrow Back -------------Left Arrow Front Flip ----------X Back Flip -------------z

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Speed Car Race Madness ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
JanBark
Added here
February 2025
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Arcade , Driving
Download size
53.3 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Unity
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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