Space Patrol

Space Patrol

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Space PatrolGameMonetize partner studio · 0 plays
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What the publisher says about Space Patrol

Patrol the space and Kill the Alien Spiders, Collect crystals to reach the next destination. Explore the space world and mysterious Alien spiders execute it and more exciting challenges waiting for the player. Be Careful! While exploring the space world as Alien Spider is very dangerous and deadly traps can harm the player and game will be over. If you like genres such as adventure, action, rpg, platform, quests or just want to have a good time then this game is for you. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the player PC Move Left - Press ldquo A rdquo Move Right - Press ldquo D rdquo Jump - Press ldquo W rdquo Jet-Pack - Press ldquo J rdquo Shoe-Jet - Press ldquo K rdquo Fire - Press l

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Space Patrol ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
20.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
16
Sounds
28
Gamepad
Yes
Native resolution
7040×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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