Snowcraft 2 Player

Snowcraft 2 Player

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Snowcraft 2 PlayerGameMonetize partner studio · 0 plays
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What the publisher says about Snowcraft 2 Player

In the world of Snowcraft, it’s snowing and the temperature is dropping rapidly. Steve and Alex need to be very careful. They must reach the portal before they freeze. Steve can use his sword to defeat the snowman monsters. Defeat all the snowman monsters and reach the end of the level. The snowman monsters are very smart and are constantly wandering through the snowy forest. Use your sword to kill them. Collect all the coins. Gather all the coins and reach the portal.

Controls, as supplied: Use the WASD keys to move Press the P key to attack with the sword and throw the sword Mobile controls are available for playing on mobile Double jump is active in the game You can jump twice

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Snowcraft 2 Player ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
0.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
Yes
Pixel art
Yes
Native resolution
320×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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