Need For SuperCars Speed

Need For SuperCars Speed

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Need For SuperCars SpeedGameMonetize partner studio · 0 plays
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What the publisher says about Need For SuperCars Speed

In order to feel actual racing speed and the rush of adrenaline that is reserved exclusively for F1 drivers, each and every one of us who appreciates watching motorsport events on stunning asphalt courses on television hopes we can be rally drivers for a little period of time. Assume you were in an Indycar or a racing competition and you were feeling the same way. Stop wondering and start playing "Real Speed" to transport yourself into the world of the world's fastest and most skilled racers, who live and die on the most beautiful asphalt circuits the world has ever seen.

Controls, as supplied: wasd drive s brake b show back f nos space handbrake tab menu

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Need For SuperCars Speed ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
GameMonetize partner studio
Added here
December 2020
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving
Download size
34.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2020.3.19f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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