Move Ragdoll Duel

Move Ragdoll Duel

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Move Ragdoll DuelClawbear Games · 0 plays
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What the publisher says about Move Ragdoll Duel

Move Ragdoll Duel is a delightful 3D casual battle game that promises to captivate you with its enchanting graphics and immersive gameplay. Embark on thrilling battles armed with an array of weapons, including basketballs and throwing knives. To launch your weapon, simply slide your finger across the screen to select the desired direction, and release your finger. Additionally, you have the ability to teleport to your weapons location by tapping the screen. Dont miss out on the action - join the battle now!

Controls, as supplied: Slide your finger on the screen to select the direction in which you want to release the weapon and then release your finger to launch it Tap again to teleport to the location of your weapon

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Move Ragdoll Duel ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
Clawbear Games
Added here
December 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Casual , Kids
Download size
14.3 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Unity 2020.2.4f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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