Madalin Stunt Cars Pro

Madalin Stunt Cars Pro

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Madalin Stunt Cars ProFreezeNova · 0 plays
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What the publisher says about Madalin Stunt Cars Pro

Embark on a thrilling journey into the world of high-octane stunts and adrenaline-pumping action with Madalin Stunt Cars Pro! Prepare to be mesmerized by its stunning 3D graphics that bring every detail to life, offering an immersive experience like no other. Take the wheel of your dream vehicle, whether its a sleek sports car or a formidable police cruiser, and unleash your driving skills across three diverse and exhilarating map areas. Website Developer https://www.onlinegames.io/

Controls, as supplied: Use the Arrow keys or WASD to steer the vehicle Use the Space key to handbrake Use the Shift key to use nitro Use the Ctrl key to change your car Use the M key to see the rearview mirror Use the H key to turn the police lights on You can only use this fe

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Madalin Stunt Cars Pro ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
FreezeNova
Added here
September 2019
Technology
HTML5 (WebGL)
Platforms
Browser (desktop)
Classification
3D , Driving
Download size
32 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2021.1.21f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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