Honey Catcher

Honey Catcher

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Honey CatcherGameMonetize partner studio · 0 plays
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What the publisher says about Honey Catcher

Honey Catcher is a fun and interesting game full of adventures. ‘Honey Catcher’ will test your gaming skills to the next level by playing the most challenging and engaging game in this gaming world. Main object is to cut the honey pack which is available in different pots.You have to cut those packs wisely.If you don’t cut the pack properly the honey will fall outside the Creature mouth and the game will be over. Features of this game: High Quality graphics. Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting quests will not let you get bored.

Controls, as supplied: How to play Android Swap on the packs to cut PC Use Mouse Click to Swap on the packs to cut

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Honey Catcher ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
52.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
44
Sounds
41
Gamepad
No
Native resolution
1080×1920
What it tells you to press
TAP TO ROTATE
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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