Dog and Cat Sweet

Dog and Cat Sweet

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Dog and Cat SweetGameMonetize partner studio · 0 plays
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What the publisher says about Dog and Cat Sweet

Are you ready for the adventure of Dog and Cat? A super exhausting journey awaits you. There are obstacles everywhere, and you must be very careful. The cat and dog must be like siblings. They need to work together as a team; otherwise, they wont reach the doghouse at the finish line. They must collect all the food they find on the way because the cat and dog must not go hungry. Gather all the food you find, watch out for obstacles, cross the bridge and the iron gate, and reach the doghouse.

Controls, as supplied: Move using the WASD and Arrow Keys Only the dog can open the bridge and the iron gate Playable on both mobile and PC Collect all the cat and dog food and reach the doghouse

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Dog and Cat Sweet ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
November 2023
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure , Kids , Multiplayer
Download size
5.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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