How was it?
What the publisher says about Castle Crusade
Castle Crusade is an exciting tower defense game where you defend your castle against waves of enemies, including skeleton soldiers, flying dragons, and airborne threats. As the player, you control a heroic archer, and your goal is to protect your fortress from being overwhelmed by these relentless foes. Upgrade your abilities and choose strategic upgrades like fire arrows, bombs, and speed enhancements to fend off increasingly challenging waves. The game features engaging graphics with classic medieval elements combined with a touch of fantasy, like skeleton armies and flying creatures. The objective is to survive each level by eliminating
Controls, as supplied: Shoot Arrow Click or tap to aim and shoot arrows at incoming enemies Select Upgrade Click on the available upgrades Speed Fire Bomb after earning enough coins Bomb Tap the bomb icon to drop bombs on enemies Fire Arrows Tap the fire icon to laun
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Castle Crusade ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- August 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Shooting
- Download size
- 4.7 MB
- Ad requests
- 5 (some)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 20
- Sounds
- 15
- Gamepad
- No
- Native resolution
- 1280×800
- What it tells you to press
- click to upgrade · tap to continue
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








