How was it?
What the publisher says about Car Transporter Truck Simulator
Welcome to car transporter truck game which is the best vehicle transporter game of 2019. This car transporter truck simulator game will give you fun of euro truck driving with heavy trailer loaded from luxury cars. Show all your driving skills in this car transport games 2019 as you have to cary modern cars from one city to another. Car carrier truck game will allow you to drive modern cars and luxury cars in big city. As an extreme car transporter start your carries by driving cargo trailer truck. Luxury cars are waiting for you in multi story car parking zone, drive modern cars and load in the heavy vehicle transporter truck. After loading the luxury cars into cargo trailer trucks then you will have to drive the car transporter truck from city to offroad. Unload those modern cars from heavy truck and enjoy driving luxury cars. Car transporter truck driving simulator game 2019 is not about transportation missions as vehicle transporter games will check your skills of car parking games.
Controls, as supplied: Please use keyboard arrows to control the truck
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Car Transporter Truck Simulator ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- MobGamesClub
- Added here
- January 2021
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop)
- Download size
- 0 MB
- Ad requests
- 1 (few)
- Has a save
- No
- Built with
- Unity 2017.4.3f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








