Truck Games

Something enormous, a load that shifts, and a road that was not built for either.

36 games · hand-picked, then filled from the catalogue

A truck game is not a car game with a bigger vehicle. It is a game about weight, and about what weight does when you stop paying attention to it.

How this list is put together

In a racing game the mass is a number that affects your acceleration. In a good truck game the mass is a physical object sitting behind you, hinged, with its own momentum and its own opinion about the corner you just took. You brake, the trailer keeps going. You climb a slope at a slight angle, the load shifts, and the whole thing lies down in the mud. Nothing about that is a penalty for driving badly — it is the actual subject of the game.

That is why offroad hauling dominates the genre. Put a heavy load on a flat motorway and there is nothing to play; put it on a rutted hill and every metre is a decision. Offroad Mania is first here for exactly that reason: the terrain is the opponent, and the truck is a problem you have agreed to carry over it.

The rest of the list runs through the other shapes the genre takes — cargo delivery against a clock, parking puzzles in spaces designed to be unreasonable, demolition derbies, and monster trucks, which are what happens when a studio decides the weight should be a weapon.

Questions people ask

What makes a truck game different from a driving game?

Weight and consequence. A car game is about how fast you take a corner; a truck game is about what the trailer does afterwards. The good ones simulate the load — it slides, it tips you over, and it is why the same corner is easy empty and impossible full.

Are these simulators?

Arcade, not simulation. A browser tab is not going to give you a gearbox and a tachograph. What it can give you is the fun half — the hill you should not attempt, the load you should not be carrying.

Do they work on a phone?

Many do, with tilt or on-screen pedals. The ones that handle touch properly carry a mobile badge on their card; the rest want a keyboard.