2D Car Driving: Drive Safe

2D Car Driving: Drive Safe

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

2D Car Driving: Drive Safezipupgames · 0 plays
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What the publisher says about 2D Car Driving: Drive Safe

Game Info: Welcome to 2D Car Driving: Drive Safe, a infinity car driving game that tests your reflexes! Tap to switch lanes, dodge obstacles as you race against the clock. How long can you keep up? Mode: Speed Dash offers a thrilling Endless Mode where the objective is to survive as long as possible while racking up points. Tap to Switch Lanes: There’s no need for complex steering controls. Just tap the screen or click left button to instantly switch lanes and dodge oncoming obstacles.

Controls, as supplied: Phone Tap the screen to instantly switch lanes and dodge oncoming obstacles Mouse Click Left Button to instantly switch lanes and dodge oncoming obstacles

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about 2D Car Driving: Drive Safe ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
zipupgames
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Driving
Download size
20.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.14f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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