Starlight Quest

Starlight Quest

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Starlight QuestGameMonetize partner studio · 0 plays
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What the publisher says about Starlight Quest

Starlight Quest is a visually enchanting space adventure where players navigate a glowing star through a starry night sky. The goal is to collect as many bright golden stars as possible while avoiding dark void stars and hazardous asteroids. Each level becomes more challenging as the sky fills with obstacles, testing the players reflexes and skill. The peaceful cosmic setting, with twinkling stars and a glowing crescent moon, creates an immersive experience that will keep you captivated as you aim for a high score in the vast universe.

Controls, as supplied: Movement Players can swipe or tilt their device to move the glowing star up down left or right guiding it through the starry sky Goal Collect golden stars to earn points and avoid the dark void stars and asteroids to stay alive Restart Reload Tap

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Starlight Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
July 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting , Strategy
Download size
3.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
7
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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