Among Us Fall Impostor

Among Us Fall Impostor

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Among Us Fall ImpostorDevGame Studio · 0 plays
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What the publisher says about Among Us Fall Impostor

Run and get past your barriers or they will become champions! Start playing the most fun and exciting last person standing game where falling is not an option. Crush your opponents and be the last man standing in this fall game. Pay attention to the moving obstacles and other obstacles waiting for you. Your opponent is your biggest enemy in this real knock over game. They will do whatever it takes to eliminate you to win the fall race. The graphics of this game are very smooth. Start playing by running towards your goal. But it's not as easy as you think. You opponents also run with you and are ready to knock everything in their path. In this fall challenge game all obstacles can be won but it requires great running skills and solid balance.

Controls, as supplied: Fun and addictive gameplay Easy to play use the joystick to move tap the jump button to jump and try to not fall

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Among Us Fall Impostor ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
DevGame Studio
Added here
May 2021
Technology
HTML5 (WebGL)
Platforms
Browser (desktop)
Classification
3D , Casual , .io
Download size
0 MB
Ad requests
0 (few)
Has a save
No
Built with
Unity 2019.4.0f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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