Falling Balls: Sand Path

Falling Balls: Sand Path

Free · No download · Best on desktop

Turn your phone upright — this game is built for it.

Falling Balls: Sand PathGameMonetize partner studio · 0 plays
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What the publisher says about Falling Balls: Sand Path

Welcome to the fascinating world of the game, where balls and sand become part of an exciting adventure! Your task is to guide the balls through sand levels, destroying obstacles in their path. Use logic, ingenuity and precise calculation to clear the way, avoiding traps and overcoming difficult obstacles. Game features: -Many unique levels - from easy to real challenges. -Interactive physics - sand reacts to your every action. -Various obstacles - traps, moving platforms, blocks and much more. -Exciting gameplay - plan your actions to guide the balls to the finish line.

Controls, as supplied: Destroy sand Tap or swipe the screen to remove sand and create a path for the balls Avoid traps Carefully avoid spikes pits moving blocks and other obstacles Use physics Correctly calculate the trajectory of the falling balls

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Falling Balls: Sand Path ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
June 2023
Technology
HTML5
Platforms
Browser (desktop)
Classification
Action , Kids , Puzzle
Download size
6.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.45f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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