Falling Ball: Bounce and Break

Falling Ball: Bounce and Break

Free · No download · Best on desktop

Turn your phone upright — this game is built for it.

Falling Ball: Bounce and BreakGameMonetize partner studio · 0 plays
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What the publisher says about Falling Ball: Bounce and Break

Welcome to the exciting world of jumping! In this game, you control a ball that must overcome many obstacles and traps. The blocks on the balls path contain free spaces that you need to fly through to continue moving. But be careful: traps lurk at every step, and one wrong move will lead to failure. Your goal is to guide the ball through all the blocks, collect the maximum number of points and, ultimately, get into the basket. For each successful flight between the blocks, you get points. And if you can overcome several blocks in a row without stopping, your points are multiplied!

Controls, as supplied: Mouse click orControl the ball to guide it through the free spaces on the blocks and get into the basket at the end of the level Avoid the traps otherwise the game is over Basic rules Avoid the traps - they are on the blocks Getting into a trap ends

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Falling Ball: Bounce and Break ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
June 2023
Technology
HTML5 (WebGL)
Platforms
Browser (desktop)
Classification
3D , Casual , Kids
Download size
8.7 MB
Ad requests
0 (few)
Has a save
No
Built with
Unity 2022.3.45f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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