FruitSwipe

FruitSwipe

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

FruitSwipeyiyuan · 0 plays
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What the publisher says about FruitSwipe

This game is a fun and challenging casual puzzle game designed specifically for players who love fruits and puzzle solving. In this colorful world of fruits, you will embark on a wonderful journey to find, connect, and eliminate delicious fruits. The game combines classic line elimination gameplay with modern visual effects, bringing you an unprecedented gaming experience. The game interface is filled with various fruits, such as bright strawberries, juicy oranges, sweet apples, etc It is an excellent choice for relaxing the mind and exercising the brain. No complex operations are required, but it can bring a sense of accomplishment and spend

Controls, as supplied: By sliding your fingers connect fruits of the same type to form an uninterrupted path Once the number of fruits on the path reaches or exceeds the specified elimination limit 3 or more they will disappear brilliantly adding a touch of freshness to y

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about FruitSwipe ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
yiyuan
Added here
July 2023
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
28.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2021.3.41f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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