Super Sprunki Run

Super Sprunki Run

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Super Sprunki RunGameMonetize partner studio · 0 plays
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What the publisher says about Super Sprunki Run

Super Sprunki Run is an action-packed adventure game that takes players on a thrilling journey with the energetic Sprunki. Traverse through lush forests, climb steep hills, and conquer rugged landscapes while dodging challenging obstacles. With smooth, intuitive controls, players can swiftly navigate through the environment, collect valuable acorns, and activate powerful boosts to gain an edge. The game offers visually stunning graphics and ever-changing levels, ensuring a unique and exciting experience with every run. Perfect for players of all ages, Super Sprunki Run delivers a perfect blend of excitement, strategy, and fun, making it a

Controls, as supplied: Use Mouse To Play and Keyboard

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Super Sprunki Run ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
August 2023
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
8.5 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
25
Sounds
9
Gamepad
No
Native resolution
1280×720
What it tells you to press
USE LEFT AND RIGHT BUTTONS TO MOVE · PRESS JUMP BUTTON TO JUMP · PRESS DOWN BUTTON TO BEND
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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