Laser Overload Dose

Laser Overload Dose

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Laser Overload DoseGameMonetize partner studio · 0 plays
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What the publisher says about Laser Overload Dose

Welcome to the captivating world of our 2D laser game! Prepare for an immersive experience where your strategic prowess is tested. Use rotating mirrors and a single mouse click to redirect laser beams, guiding them to fill the battery. Embark on a journey of precision and reflection as you solve intricate puzzles and master the art of laser manipulation. Get ready to shine in this thrilling adventure

Controls, as supplied: How to Play Objective In this 2D laser game your goal is to strategically position rotating mirrors using a single mouse click to redirect laser beams and fill the battery Mouse Controls Use your mouse to interact with the mirrors Left-click Click

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Laser Overload Dose ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2017
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
2.1 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
21
Sounds
5
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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