Santas Gifts

Santas Gifts

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Santas GiftsGameMonetize partner studio · 0 plays
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What the publisher says about Santas Gifts

Santas Gift is a delightful and festive childrens game that brings the magic of Christmas to life. In this enchanting adventure, young players take on the role of Santa Claus, spreading joy by collecting falling gifts while dodging snowballs. With each level, the game becomes more exciting, challenging their reflexes and agility. As children progress through higher levels, theyll experience increased speed and encounter more obstacles, making the gameplay progressively engaging.

Controls, as supplied: You need to use the arrows on the keyboard if youre playing on desktop or the in-game arrows if its on a tablet or phone

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Santas Gifts ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
October 2017
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
4.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
6
Gamepad
Yes
Native resolution
720×1280
What it tells you to press
Controls: TOUCH: Tap on the screen to move. KEYBOARD: use LEFT & RIGHT arrow keys.
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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