How was it?
What the publisher says about Poppy Play Time Adventure
Poppy playtime Adventure - One step back in time to your childhood with a totally new old-school running game. You will be surprised by the adventure to Poppy’s world and your task is helping Poppy playtime Adventure run through the mysterious islands, jump and run over the obstacles, and fight against super evil monsters to find his treasure at the final destination in a dangerous world. You can be a Bino, a Mario, a Poppy playtime Adventure, a Lep or Bob to accept all new challenges in a perilous super jungle . [How to play] : + Use buttons to jump, move, and fire + Eat mushrooms and items to become stronger and defeat all monsters + Collect all coins and bonus items to get more points and buy additional items in store Let's have a look at what awaits you in our classic game:
Controls, as supplied: 7 Fierce Bosses to defeat to move to the next Poppy island JUMP and RUN through exciting levels and discover breathtaking places with lots of hiding places Cool control like in classic platform games Beautiful high-resolution graphics Smooth
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Poppy Play Time Adventure ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Adventure Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- December 2019
- Technology
- HTML5
- Platforms
- Browser (desktop)
- Classification
- Adventure
- Download size
- 0 MB
- Ad requests
- 0 (few)
- Has a save
- No
- Built with
- Unity 2019.4.3f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








