Cut For Cat Challenge

Cut For Cat Challenge

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Cut For Cat ChallengeGameMonetize partner studio · 0 plays
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What the publisher says about Cut For Cat Challenge

The cat who loves lollipops has become popular in the gaming space, which means that the continuation of his adventures should have appeared. Meet the game Cut For Cat Challenge, where at each level the cat will patiently wait until you drop him a round colored candy disc. To do this, you need to cut the rope on which the candy dangles. But first, think about which side to do this and take into account the items that are on the playing field, they must be used to achieve the goal. The candy is not always directly above the cat, so it needs to be moved somehow. Think and act in Cut For Cat Challenge.

Controls, as supplied: Use mouse on desktop or touch on your mobile device

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Cut For Cat Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2017
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Kids , Puzzle
Download size
2.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
99
Sounds
22
Gamepad
No
Native resolution
1080×1920
What it tells you to press
CLICK ON YELLOW ITEM TO CREATE AIRFLOW · CLICK ON THE CANDY TO TURN OFF THE MAGNET · CLICK ON THE SPIKED PLATFORM TO CHANGE IT
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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