How was it?
What the publisher says about Cut For Cat Challenge
The cat who loves lollipops has become popular in the gaming space, which means that the continuation of his adventures should have appeared. Meet the game Cut For Cat Challenge, where at each level the cat will patiently wait until you drop him a round colored candy disc. To do this, you need to cut the rope on which the candy dangles. But first, think about which side to do this and take into account the items that are on the playing field, they must be used to achieve the goal. The candy is not always directly above the cat, so it needs to be moved somehow. Think and act in Cut For Cat Challenge.
Controls, as supplied: Use mouse on desktop or touch on your mobile device
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Cut For Cat Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2017
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 2.7 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 99
- Sounds
- 22
- Gamepad
- No
- Native resolution
- 1080×1920
- What it tells you to press
- CLICK ON YELLOW ITEM TO CREATE AIRFLOW · CLICK ON THE CANDY TO TURN OFF THE MAGNET · CLICK ON THE SPIKED PLATFORM TO CHANGE IT
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








