Amazing Cannon

Amazing Cannon

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Amazing CannonGameMonetize partner studio · 0 plays
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What the publisher says about Amazing Cannon

The gun in the Amazing Cannon game will shoot colorful balls, but this is not important for completing the tasks set at the levels, but the fact that you must fill a special container, which is located at a distance from the gun. If you start shooting, the balls are unlikely to hit the target, so you need to use the various devices that are currently on the field to redistribute the direction of the balls. The supply of shells exceeds the need for filling, but this is done intentionally, in case some of them fly past. But in order to complete the level, you must reset the value that is on the container in the Amazing Cannon.

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Amazing Cannon ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
October 2017
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Kids , Puzzle
Download size
2.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
44
Sounds
18
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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